AI Insights · Timothy · October 2024
Top 5 Space Games Performance on Unified Platform in Switzerland Q3 2024
Explore the performance trends of the top space games in Switzerland during Q3 2024, including downloads, revenue, and active users.
In the third quarter of 2024, the top five space games on the unified platform in Switzerland showcased varied performance trends in terms of downloads, revenue, and weekly active users, as reported by Sensor Tower.
My Little Universe by SayGames LTD experienced a notable revenue peak at approximately $2.1K in late July, before gradually declining to around $1K by the end of September. Downloads followed a similar trend, starting with over 2K in mid-July and tapering off to just over 700 by the quarter's end. Weekly active users initially rose to nearly 4.9K in late July, then steadily decreased before recovering slightly to end the quarter at about 2.5K.
Solar Smash, developed by PARADYME LIMITED, maintained a stable revenue, fluctuating around $20 to $30 weekly. Downloads were relatively consistent, peaking at approximately 740 in early September. The game's weekly active users remained steady throughout the quarter, averaging around 5.2K.
Galaxiga - Classic 80s Arcade from ONESOFT GLOBAL PTE. LTD. showed a revenue increase, peaking at about $2.4K in mid-August. Despite a slight dip in downloads to the low 400s in August, they picked up to over 500 by the end of September. Weekly active users displayed a consistent pattern, averaging around 6K throughout the quarter.
Alien Invasion: RPG Idle Space, by Crazy Labs, saw a strong start with revenue peaking at nearly $3K in early July, but this gradually declined to approximately $1.5K by the end of September. Downloads mirrored this trend, decreasing from over 700 to around 500. Weekly active users remained stable, with a slight dip mid-quarter, ending with over 3.5K users.
Finally, Star Wars: Hunters™ by Zynga Inc. had a fluctuating revenue pattern, with a peak of $1.2K in the last week of September. Downloads showed a similar variability, initially dropping to 165 in late July but rebounding to 540 by the end of the quarter. The game’s weekly active users demonstrated a decline early on, but recovered to approximately 2.2K by the end of September.
For more detailed insights and data, you can explore Sensor Tower's comprehensive reports.